Earn to Die Series in Order: 2011, 2012, Part 2 and the Web Version
Published · 3 min read
Earn to Die is a series, not one game, and "Earn to Die unblocked" can mean four different things. Here is what each one is, the order they came out in, and which ones you can play on this site.
1. Earn to Die (2011)
The original is a Flash game by Toffee Games, published by Not Doppler; its title screen says © 2011 Toffee Games. The premise is already all there: a desert full of zombies, a rescue helicopter at the end of the road, and a car you cannot afford to drive there yet. You start with $500, which buys exactly one car, the Small Hatchback. The Old Good Pickup costs $25,000 and the Cool Heavy Truck $200,000. The garage fits a propeller-and-rocket booster, a roof gun, an engine, a fuel tank, wheels and a gearbox to whichever car you own, and a counter in the corner shows how many feet are left to the helicopter (3,127 at the start).
Two things set it apart from the later games. It has a Down key for braking, and its menu offers three save slots and a Challenge mode alongside New Game.
2. Earn to Die 2012
Earn to Die 2012 is a remake, still in Flash and still published by Not Doppler. It asks whether you want to play with sound or muted, then shows a new front-end: a map of the western United States with a red X in the north-west and your first stop, Desert Dash, marked on it. The art moves from the flat desert of the first game to the rough, painted style the series kept afterwards, with the big red truck and its spiked grille on the title screen.
3. Earn to Die 2012 Part 2
Part 2 finishes the 2012 story. Its menu links back to Part 1, and the game opens on a radio in someone's hand, with the line "Exodus Military Base speaking". Part 2 is where the Exodus name first appears, and the full sequel took that name.
4. The version on the front page
The game on our front page is a later Unity WebGL build. Its title screen is Earn to Die 2012 Part 2's art (the red truck, the spikes, the zombie on the roof), but it is not the Flash file. You start in a fire truck. The map's first stops are Forgotten Hills, Catus Ride, Red Canyon and Desert Dash, and the garage has seven upgrade slots: engine, gearbox, wheels, spikes, gun, boost and fuel. It uses only the arrow keys and runs smoothly on a Chromebook, which is why it is the one at the top. Our upgrade guide covers its first days.
What about Earn to Die 2: Exodus?
Earn to Die 2: Exodus (Flash) is the one we could not bring back. The copy that still circulates opens on a message saying the game is locked to NotDoppler.com "until tomorrow, Friday May 22". That lock never lifts outside Not Doppler's own site, so it does not start here. The later Earn to Die games were made for phones and consoles, not for the browser.
Which one should you play?
- For a quick session, the front-page version: arrow keys, no menus to learn, and it loads once and stays smooth.
- For the story, Earn to Die 2012 and then Part 2. They are one game split in two.
- For the history, the 2011 original. It is slower and simpler, but it has the brake key and the Challenge mode the later games dropped.
The Flash games run through Ruffle, an open-source Flash emulator. They can feel heavier than the Unity version on an older Chromebook. If one stutters, lower the window size or come back to the front-page game.
More from the blog
- Earn to Die Upgrade Guide: What the First Days Pay and What to Buy
Day 1 pays $680 with a bare fire truck, and the zombies pay more than the road. Garage prices, what to buy first, and how to drive further for free.